Last year Games Workshop pushed the End Times for
its Warhammer Fantasy game, giving this old game one last nod. Following this
they introduced its replacement, Age of Sigmar. Initially this game came out
with a total of 4 pages for the rules, and every pre-existing army received
free rules, nicknamed Warscrolls.
The community is largely against Age of Sigmar for
various reasons, however there are supporters out there for Age of Sigmar. I am
not going to go into the argument of whether Age of Sigmar is a great thing or
not, instead, I’m going to point out what I think Games Workshop got right.
1. Warscrolls
If you take a look at one of these warscrolls, for
example the free ones introduced for the older armies, you’ll note that
everything you need for the unit is on one page. I think this is great, every
special rule is explained clearly and you do not need to open 2 separate books
(Codex & Rules) and locate the rules every time you forget what something
is. This is particularly great for new players, as being told to read through so
many rules before you can play can be largely offputting.
2. Simple
Rules
Games Workshop was listening to its newer customers
when it wrote Age of Sigmar. I remember hearing people explain how much more
difficult it was to get through all of the rules for Fantasy, and then getting
your army build and tactics right on top of that. Granted I believe GW went
overboard a little with simplifying this ruleset, another 2 pages of rules alone
would clear up the most common queries and imbalances in the game. Combined
with the Warscrolls, getting into the game is incredibly easy.
3. Points
System
Games Workshop completely removed the points system
from this game, and this is not what I’m supporting. Instead, I praise GW for
reassessing the points system and not keeping to the traditional ‘count to a
thousand’ system. I strongly believe they should have kept points in, as now it
is much more difficult to play a balanced game with friends. Instead GW should
should have looked at point systems such as SAGA.
In SAGA, your game size will vary between 4 and 8
points. All units are worth 1 point, and their unit size is dictated in the
rulebook. Translating this to Age of Sigmar, let’s say you get 20 points, and
your favourite infantry squad is 2 points for its minimum size of 5, and pays
an extra 2 points for every 5 men. For your warlord, a small guy that doesn’t
do much may only be worth 1 point, whereas a monstrous creature that spires
fire everywhere may be worth 5 or more points.
This example above doesn’t require a great deal of
counting and figuring out, making it equally as appealing to newer players as
the lack of a point system, and more appealing to existing players who want to
enjoy a games random element of not knowing who will win.
That’s all for now,
Peakwargamer Aaron.
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